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Journey for the Undead
First Added | Monday, April 18, 2016
Status: In development
Effort: Individual
Date: 18 April 2016 to 20 April 2016 (Game Jam)
Details: Journey for the Undead is a platform shooter developed during Temasek Polytechnic Game Jam in April 2016.
The theme chosen was 'Journey', 'Undead', 'Belief'.
In an generic apocalyptic undead breakout scene in the city where corpses have been reanimated and are killing everyone, a boy seeks the Artifact of Life; a relic that is believed to exist somewhere under his city and is rumored to bring the undead back to life with their souls.
The sprites (done in MS Paint), programming and level design are all done by Theodore.
A full game is planned to be developed in the long run under the course of 1 to 3 years.

Download Links:
(original) here


Screenshots



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About Ted

Theodore/Ted Teo has been many things. He has been a visual artist, a writer, a programmer, a video editor, a composer and so on.
Unfortunately only a few passions remained in his life, and now he's juggling and struggling to make them to stay ignited.

Currently frolicking with Electro Swing music from musicians like Caravan Palace, and working on his webcomic Mythoscola.

Programs he has expertise with:
  • Photoshop CS6
  • Unity game Engine
  • Autodesk Maya
  • Adobe Illustrator CC
  • Sony Vegas Pro

Skills and Languages:
  • Digital painting (Photoshop)
  • Pixel art (MS Paint, Photoshop)
  • Storyboarding
  • 2D Animation (currently Photoshop keyframe anim)
  • C#
  • C++
  • Game programming (Unity, GameMaker)
  • HTML/CSS
  • Comic book illustration
  • Basic modelling, texturing(currently Autodesk Maya)
  • Video editing (Sony Vegas Pro)
  • Photo manipulation (Photoshop)

Contact

More information about Theodore can be found in the following links:

Linkedin Profile
Facebook Page (Teh Teddae)

To contact Theodore, feel free to email:
theodoreteo_@hotmail.com


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