Hunted
Effort: Group
Date: Early November 2015 to Late January 2016
Details: Hunted is a 2D top down mobile game and a result of a collaborative effort between 4 people (including Theodore) as part of a Year 2 school project in September 2015. The theme was 'Chase'.
As the sole survivor of a plane crash, a little boy found himself trapped in a strange forest. He decided to try and to escape the forest. However, the boy discovered that he is not alone; the forest is inhabited by four powerful and aggressive monsters. A force constantly teleports him around the forest forcing him to venture deep into the lairs of these monsters.
The objective of the game is to survive as long as you can.
This game was originally supposed to be released for mobile. As of current time, it is only an alpha build version for PC. It is unsure whether or not the game will be integrated into mobile devices.
Download Links:
(v0.1) here (note: There are still a few unresolved errors when it comes to dying in the electric quadrant, but otherwise it's still playable)
Theodore's Contributions:
- Most of the sprites and animations(including enemies) in the earth quadrant, electric quadrant and water quadrant, with the exception of the cactus, spikes and rocks in the earth quadrant
- Water monster AI
- Player sprites and animations
- D-pad buttons, menu buttons sprites
Screenshots

Labels: game development


