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Theodore's Portfolio
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Traditional art
First Added | Tuesday, October 25, 2016
Inktober 2016



 
Journey for the Undead
First Added | Monday, April 18, 2016
Status: In development
Effort: Individual
Date: 18 April 2016 to 20 April 2016 (Game Jam)
Details: Journey for the Undead is a platform shooter developed during Temasek Polytechnic Game Jam in April 2016.
The theme chosen was 'Journey', 'Undead', 'Belief'.
In an generic apocalyptic undead breakout scene in the city where corpses have been reanimated and are killing everyone, a boy seeks the Artifact of Life; a relic that is believed to exist somewhere under his city and is rumored to bring the undead back to life with their souls.
The sprites (done in MS Paint), programming and level design are all done by Theodore.
A full game is planned to be developed in the long run under the course of 1 to 3 years.

Download Links:
(original) here


Screenshots



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2D Animations
First Added | Friday, April 8, 2016
"Leve"
Date completed: Mar 18 2016
A remake of an old animation done back in 2009
Program used: Photoshop CS6  (keyframe animation)
23 drawn frames total


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Digital art
First Added | Thursday, April 7, 2016
Summary:
- took art classes around 5 years old
- took manga classes at 11 years old
- mostly self taught digital painting artist
- got into Photoshop at 13 years old

Below are a few samples of my work.

"Virgo"
Annual birthday present for my cousin
Time taken: 4-5 hours
Date completed: September 18 2016
Program used: Photoshop CS6




"Winged Curly Brace"
Fan art of Cave Story
Date completed: September 16 2015
Program used: Photoshop CS6



"Tilla Ankel"
Original character drawn with Jojolion-inspired style
Date completed: February 8 2016
Program used: Photoshop CS6


"Takumi"
Original Character quickie
Date completed: May 15 2016
Program used: Photoshop CS6


"Ruby and Sapphire"
Fan art of Steven Universe
Date completed: January 17 2016
Program used: Photoshop CS6




"Carla"
Fan art of Dumbing of Age
Date completed: April 4 2016
Program used: Photoshop CS6 


"Style Meme: Tilla" (updated)
A practice of different styles from different artists; full description can be found here
Date completed: April 6 2016




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Hunted
First Added | Thursday, November 5, 2015
Status: Undeclared
Effort: Group
Date: Early November 2015 to Late January 2016
Details: Hunted is a 2D top down mobile game and a result of a collaborative effort between 4 people (including Theodore) as part of a Year 2 school project in September 2015. The theme was 'Chase'.
As the sole survivor of a plane crash, a little boy found himself trapped in a strange forest. He decided to try and to escape the forest. However, the boy discovered that he is not alone; the forest is inhabited by four powerful and aggressive monsters. A force constantly teleports him around the forest forcing him to venture deep into the lairs of these monsters.
The objective of the game is to survive as long as you can.
This game was originally supposed to be released for mobile. As of current time, it is only an alpha build version for PC. It is unsure whether or not the game will be integrated into mobile devices.
Download Links:
(v0.1) here (note: There are still a few unresolved errors when it comes to dying in the electric quadrant, but otherwise it's still playable)
Theodore's Contributions:
- Most of the sprites and animations(including enemies) in the earth quadrant, electric quadrant and water quadrant, with the exception of the cactus, spikes and rocks in the earth quadrant
- Water monster AI
- Player sprites and animations
- D-pad buttons, menu buttons sprites

Screenshots




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Progression
First Added | Tuesday, June 23, 2015
Status: Complete
Effort: Individual
Date: Late June to early August 2015
Details: Progression is a 2D top down shooter developed as a Year 2 school project in August 2015. It's a very short game that mainly focuses on game mechanics rather than gameplay.
The sprites, programming and mechanics are all done by Theodore, short of the explosion and blood splatter sprites.
Download Link: here

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References:
Explosion and bullet sprite/animations taken from here
Blood splatter sprite taken from here

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Saving Griffin
First Added | Friday, December 12, 2014
Status: Discontinued
Effort: Group
Date: 12 December 2014 to 14 December 2014
Details: Saving Griffin is a 2D top-down PC Game originally made for the 2-Day DBS remix Game Jam back in 2014. The theme was 'Crisis'.
The game is about a young man named Griffin who wants to go to the hospital to get medicine to soothe his hallucinations. Presently, it has only 2 levels.

Program used: GameMaker Studio
Download Link: here
Theodore's contributions:
- Sprite animation work
- Dialog

Screenshots





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Welcome!

To navigate Theodore's portfolio, click on the tabs above.
The posts and works are shown on the left side.
The home page shows the default posts from newest added first.
About Ted

Theodore/Ted Teo has been many things. He has been a visual artist, a writer, a programmer, a video editor, a composer and so on.
Unfortunately only a few passions remained in his life, and now he's juggling and struggling to make them to stay ignited.

Currently frolicking with Electro Swing music from musicians like Caravan Palace, and working on his webcomic Mythoscola.

Programs he has expertise with:
  • Photoshop CS6
  • Unity game Engine
  • Autodesk Maya
  • Adobe Illustrator CC
  • Sony Vegas Pro

Skills and Languages:
  • Digital painting (Photoshop)
  • Pixel art (MS Paint, Photoshop)
  • Storyboarding
  • 2D Animation (currently Photoshop keyframe anim)
  • C#
  • C++
  • Game programming (Unity, GameMaker)
  • HTML/CSS
  • Comic book illustration
  • Basic modelling, texturing(currently Autodesk Maya)
  • Video editing (Sony Vegas Pro)
  • Photo manipulation (Photoshop)

Contact

More information about Theodore can be found in the following links:

Linkedin Profile
Facebook Page (Teh Teddae)

To contact Theodore, feel free to email:
theodoreteo_@hotmail.com


Website credit